Package-level declarations

Types

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fun interface FilterFactory

A filter factory, which creates filters when resources are (re)loaded (when the game starts, or the player presses F3+T).

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abstract class FilterFactoryContext

An object holding the resource and providing resource logging functionality.

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data class FilterFactoryResult(val filter: Filter<Interaction, Identifier>, val replaceableTextures: Set<Identifier>)

A filter descriptor, which specifies every Interaction.texture the provided filter can replace.