Package-level declarations
Types
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A filter factory, which creates filters when resources are (re)loaded (when the game starts, or the player presses F3+T).
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An object holding the resource and providing resource logging functionality.
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data class FilterFactoryResult(val filter: Filter<Interaction, Identifier>, val replaceableTextures: Set<Identifier>)
A filter descriptor, which specifies every Interaction.texture the provided filter can replace.