ServerParameters

constructor(origin: Vec3d, relativeTarget: Vec3d, flameConeWidth: Vec3d, flameConeHeight: Vec3d, stepResolution: Int, particleType: RegistryKey<out ParticleType<*>>, rayResolution: Int, flammableBlockFireChance: Double, nonFlammableBlockFireChance: Double, flameFireTicks: Int, damageShooter: Boolean)(source)

Parameters

origin

Starting position of the entity

relativeTarget

The position towards the fire goes relative to origin

flameConeWidth

The width of the fire cone, points right relative to the shooter's POV

flameConeHeight

The height of the fire cone, points up relative to the shooter's POV

stepResolution

How many ticks to divide the distance between origin and relativeTarget

rayResolution

The resolution to divide the fire cone both horizontally and vertically

particleType

The registry key of the flame particle type in Registries.PARTICLE_TYPE

flammableBlockFireChance

The chance a flammable block is set on fire

nonFlammableBlockFireChance

The chance a non-flammable block is set on fire

flameFireTicks

The number of ticks an entity is additionally set on fire for

damageShooter

Whether the flame should damage the shooter