RawInteraction

public final class RawInteraction(source)

Raw interaction details. When using preprocessors, this is likely unnecessary. Only required, when entities and block entities are unavailable (for example, anvils, and many villager job sites). Unavailable for ridden entities.

See also

Constructors

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public RawInteraction RawInteraction(PlayerEntity player, World world, Hand hand, HitResult hitResult)

Functions

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public final Hand getHand()
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public final HitResult getHitResult()
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public final PlayerEntity getPlayer()
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public final World getWorld()

Properties

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private final Hand hand
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private final HitResult hitResult
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private final PlayerEntity player
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private final World world