ISelector
Represents a selector, which creates filters from their text descriptions, when resources are (re)loaded (when the game starts, the user changes resource packs, or presses F3+T).
Each filter accepts an interaction, processes it, and returns a result if a texture should be replaced, and if yes, provides a replacement texture.
See also
Functions
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Parses the given selector and creates a filter from it, if possible.
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Gets the raw selector from the given interaction, which may be parsed by createFilter or null
, if the selector is not available in the given interaction.