interact

abstract fun interact(player: PlayerEntity, world: World, hand: Hand, target: InteractionTarget, hitResult: HitResult?): Boolean(source)

Signals the texture replacer that an interaction has begun. Should be called before opening a GUI.

Return

true if the parameters are valid, and a GUI is not open, otherwise false

Parameters

player

The interacting player

world

The world the interaction happens in. Must be client-side

hand

The hand of the player that triggered the interaction

target

The target the player is interacting with

hitResult

The hit result from Minecraft