Interaction Target
Represents the target of an interaction. See nested classes for available options.
Inheritors
Types
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Represents the target of an interaction as a block entity.
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An interaction target, which gets computed on each game tick, so be sure to write optimized code in order to avoid performance issues.
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Represents the target of an interaction as an entity.
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Represents an interaction without a target. The interaction data returned by computeInteractionData will always be null
as preprocessors are unavailable.
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Represents an already processed interaction.