Functions
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fun prepare(container: Identifier, player: PlayerEntity, world: World, hand: Hand, hitResult: HitResult?, extra: Any?): Boolean
fun prepare(container: Identifier, player: PlayerEntity, world: World, hand: Hand, hitResult: HitResult?, extra: Any?, blockEntity: BlockEntity): Boolean
fun prepare(container: Identifier, player: PlayerEntity, world: World, hand: Hand, hitResult: HitResult?, extra: Any?, entity: Entity): Boolean