getBakedQuads

public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite, Transformation transformation, Integer luminance)(source)(source)(source)
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite, Transformation transformation)(source)(source)(source)
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite)(source)(source)(source)

Renders the model to BakedQuads.

Parameters

sprite

The sprite of the model part

luminance

The luminance of the model. Must be in range [0,15]

transformation

The transformation to apply to the model part while rendering


public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite, Transformation transformation, Integer luminance)(source)(source)(source)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite, Transformation transformation)(source)(source)(source)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite)(source)(source)(source)

Renders the model to BakedQuads.

Parameters

bakedQuadConsumer

The consumer of the output quads

sprite

The sprite of the model part

transformation

The transformation to apply to the model part while rendering

luminance

The luminance of the model. Must be in range [0,15]