get Baked Quads
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite, Transformation transformation, Integer luminance)(source)(source)(source)
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite, Transformation transformation)(source)(source)(source)
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite)(source)(source)(source)
Renders the model to BakedQuads.
Parameters
sprite
The sprite of the model part
luminance
The luminance of the model. Must be in range [0,15]
transformation
The transformation to apply to the model part while rendering
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite, Transformation transformation, Integer luminance)(source)(source)(source)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite, Transformation transformation)(source)(source)(source)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite)(source)(source)(source)
Renders the model to BakedQuads.
Parameters
baked Quad Consumer
The consumer of the output quads
sprite
The sprite of the model part
transformation
The transformation to apply to the model part while rendering
luminance
The luminance of the model. Must be in range [0,15]