StaffItemHandler

public abstract class StaffItemHandler(source)

Provides functionality for a staff, when an item is inserted into it.

See also

Inheritors

Constructors

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Types

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public class EmptyStaffHandler extends StaffItemHandler
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Properties

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private final Integer maxUseTime

The number of ticks the staff can be used for using the current item.

Functions

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public Boolean allowNbtUpdateAnimation(ItemStack oldStaffStack, ItemStack newStaffStack, PlayerEntity player, Hand hand)

Called on the client side by Fabric API, when the NBT of the held item gets updated.

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public Boolean allowReequipAnimation(ItemStack oldStaffStack, ItemStack newStaffStack, Boolean selectedSlotChanged)

Called on the client side by Forge, when the NBT of the held item gets updated.

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public ActionResult attack(ItemStack staffStack, World world, LivingEntity attacker, Hand hand)

Called on both the client and the server by Staff Mod, when an entity attacks nothing (left clicks on air) with a staff.

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public ActionResult attackBlock(ItemStack staffStack, World world, LivingEntity attacker, BlockPos target, Direction side, Hand hand)

Called on both the client and the server by Fabric API (Fabric) or Staff Mod (Forge),when an entity attacks a block with a staff.

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public ActionResult attackEntity(ItemStack staffStack, World world, LivingEntity attacker, Entity target, Hand hand)

Called on both the client by Staff Mod and the server by Fabric API (Fabric) or Staff Mod (Forge), when an entity attacks an entity with a staff.

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public final static Boolean contains(Identifier staffItem)

Checks, if a staff item handler for the given item is registered.

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public ItemStack finishUsing(ItemStack staffStack, World world, LivingEntity user)

Called on both the client and the server by Minecraft, when an entity finishes using the staff (usage ticks reach maxUseTime).

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public final static StaffItemHandler get(Identifier staffItem)

Gets the registered staff item handler for the given item or null, if no staff item handler was registered.

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Gets the attribute modifiers (damage, attack speed, etc.) of the staff when held.

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public Unit onStoppedUsing(ItemStack staffStack, World world, LivingEntity user, Integer remainingUseTicks)

Called on both the client and the server by Minecraft, when an entity stops using the staff before being used for maxUseTime. If that time is reached, finishUsing will be called.

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public final static Boolean register(Identifier staffItem, StaffItemHandler handler, Supplier<Supplier<? extends IStaffItemUnbakedModel>> staffItemModelSupplierFactory)

Registers a StaffItemHandler for the given item ID.

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public Unit usageTick(ItemStack staffStack, World world, LivingEntity user, Integer remainingUseTicks)

Called on both the client and the server by Minecraft every tick an entity uses the staff.

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public TypedActionResult<ItemStack> use(ItemStack staffStack, World world, PlayerEntity user, Hand hand)

Called on both the client and the server by Minecraft when the player uses the staff.

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public ActionResult useOnBlock(ItemStack staffStack, World world, LivingEntity user, BlockPos target, Direction side, Hand hand)

Called on both the client and the server by Minecraft, when an entity uses the staff on a block. This method may not be called, if the block handles the use event (for example, a chest).

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public ActionResult useOnEntity(ItemStack staffStack, World world, LivingEntity user, LivingEntity target, Hand hand)

Called on both the client and the server by Minecraft, when an entity uses the staff on an entity. This method may not be called, if the entity handles the use event (for example, a horse). This method will not be called, if the player is in spectator mode.