ModelUtil

public final class ModelUtil

Properties

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The transform of an item in the default position of the staff.

Functions

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public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite, Transformation transformation, Integer luminance)
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite, Transformation transformation)
public final static List<BakedQuad> getBakedQuads(ModelPart $self, Sprite sprite)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite, Transformation transformation, Integer luminance)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite, Transformation transformation)
public final static Unit getBakedQuads(ModelPart $self, Consumer<BakedQuad> bakedQuadConsumer, Sprite sprite)

Renders the model to BakedQuads.

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public final static BakedModel transform(BakedModel $self, BlockState blockState, Transformation transformation, Function<SpriteIdentifier, Sprite> textureGetter)

Creates a new transformed model.