StaffMod

public final class StaffMod

Properties

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private final static RegistrySupplier<CrownItem> crownOfKingOrangeItem

Item registered as avm_staff:crown_of_king_orange.

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private final static RegistrySupplier<Item> faintRoyalStaffHeadItem

Item registered as avm_staff:faint_royal_staff_head.

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private final static RegistrySupplier<Item> faintRoyalStaffItem

Item registered as avm_staff:faint_royal_staff.

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private final static RegistrySupplier<Item> faintStaffRodItem

Item registered as avm_staff:faint_staff_rod.

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private final static RegistrySupplier<SimpleParticleType> flamethrowerParticleType

Particle registered as avm_staff:flame.

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private final static RegistrySupplier<DataComponentType<Unit>> furnaceLitComponentType

Data component registered as avm_staff:furnace_lit. Stores if a furnace staff is lit. Only used for rendering.

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private final static RegistrySupplier<EntityType<ImpactTntEntity>> impactTntEntityType

Entity registered as avm_staff:impact_tnt.

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private final static RegistrySupplier<DataComponentType<Unit>> rocketModeComponentType

Data component registered as avm_staff:rocket_mode. Stores if a campfire staff should propel its user.

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private final static RegistrySupplier<Item> royalStaffIngredientItem

Item registered as avm_staff:royal_staff_ingredient.

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private final static RegistrySupplier<StaffItem> royalStaffItem

Item registered as avm_staff:royal_staff.

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private final static RegistrySupplier<SimpleParticleType> soulFlamethrowerParticleType

Particle registered as avm_staff:soul_fire_flame.

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private final static RegistrySupplier<Item> staffInfusionSmithingTemplateItem

Item registered as avm_staff:staff_infusion_smithing_template.

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private final static RegistrySupplier<DataComponentType<StaffItemComponent>> staffItemComponentType

Data component registered as avm_staff:staff_item. Stores the item inserted into the staff.

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private final static RegistrySupplier<ItemGroup> staffModItemGroup

Item group containing items added by Staff Mod.

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Data component registered as avm_staff:staff_renderer_override. Specifies how a staff is rendered. Intended for Isometric Renders mod compatibility.

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private final static TagKey<Item> staffsTag

Tag registered as avm_staff:staffs.

Functions

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public final RegistrySupplier<CrownItem> getCrownOfKingOrangeItem()

Item registered as avm_staff:crown_of_king_orange.

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public final RegistrySupplier<Item> getFaintRoyalStaffHeadItem()

Item registered as avm_staff:faint_royal_staff_head.

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public final RegistrySupplier<Item> getFaintRoyalStaffItem()

Item registered as avm_staff:faint_royal_staff.

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public final RegistrySupplier<Item> getFaintStaffRodItem()

Item registered as avm_staff:faint_staff_rod.

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public final RegistrySupplier<SimpleParticleType> getFlamethrowerParticleType()

Particle registered as avm_staff:flame.

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public final RegistrySupplier<DataComponentType<Unit>> getFurnaceLitComponentType()

Data component registered as avm_staff:furnace_lit. Stores if a furnace staff is lit. Only used for rendering.

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public final RegistrySupplier<EntityType<ImpactTntEntity>> getImpactTntEntityType()

Entity registered as avm_staff:impact_tnt.

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public final RegistrySupplier<DataComponentType<Unit>> getRocketModeComponentType()

Data component registered as avm_staff:rocket_mode. Stores if a campfire staff should propel its user.

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public final RegistrySupplier<Item> getRoyalStaffIngredientItem()

Item registered as avm_staff:royal_staff_ingredient.

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public final RegistrySupplier<StaffItem> getRoyalStaffItem()

Item registered as avm_staff:royal_staff.

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public final RegistrySupplier<SimpleParticleType> getSoulFlamethrowerParticleType()

Particle registered as avm_staff:soul_fire_flame.

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public final RegistrySupplier<Item> getStaffInfusionSmithingTemplateItem()

Item registered as avm_staff:staff_infusion_smithing_template.

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Data component registered as avm_staff:staff_item. Stores the item inserted into the staff.

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public final RegistrySupplier<ItemGroup> getStaffModItemGroup()

Item group containing items added by Staff Mod.

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Data component registered as avm_staff:staff_renderer_override. Specifies how a staff is rendered. Intended for Isometric Renders mod compatibility.

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public final TagKey<Item> getStaffsTag()

Tag registered as avm_staff:staffs.