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Staff Mod
0.16.1
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Staff Mod
/
opekope2.avm_staff.api.entity
/
ImpactTntEntity
/
explodeLater
explode
Later
public
final
Unit
explodeLater
(
)
(
source
)
Sets the fuse of the TNT to 0, scheduling it to explode when
tick
ed next time.