Wall Crown Block
A crown placed on the wall.
Inherited properties
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Functions
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protected VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
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Inherited functions
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public Unit afterBreak(World world, PlayerEntity player, BlockPos pos, BlockState state, @Nullable() BlockEntity blockEntity, ItemStack tool)
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public Unit appendTooltip(ItemStack stack, Item.TooltipContext context, List<Text> tooltip, TooltipType options)
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protected Float calcBlockBreakingDelta(BlockState state, PlayerEntity player, BlockView world, BlockPos pos)
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@Nullable()
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protected Unit dropExperienceWhenMined(ServerWorld world, BlockPos pos, ItemStack tool, IntProvider experience)
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protected VoxelShape getCameraCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
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protected VoxelShape getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
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protected List<ItemStack> getDroppedStacks(BlockState state, LootContextParameterSet.Builder builder)
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protected ImmutableMap<BlockState, VoxelShape> getShapesForStates(Function<BlockState, VoxelShape> stateToShape)
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protected BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)
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protected Integer getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
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protected Integer getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
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protected Unit neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, Boolean notify)
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protected Unit onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, Boolean notify)
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protected Unit onExploded(BlockState state, World world, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> stackMerger)
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public Unit onLandedUpon(World world, BlockState state, BlockPos pos, Entity entity, Float fallDistance)
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public Unit onPlaced(World world, BlockPos pos, BlockState state, @Nullable() LivingEntity placer, ItemStack itemStack)
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protected Unit onProjectileHit(World world, BlockState state, BlockHitResult hit, ProjectileEntity projectile)
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protected Unit onStacksDropped(BlockState state, ServerWorld world, BlockPos pos, ItemStack tool, Boolean dropExperience)
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protected Unit onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, Boolean moved)
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protected Boolean onSyncedBlockEvent(BlockState state, World world, BlockPos pos, Integer type, Integer data)
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protected ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit)
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protected ItemActionResult onUseWithItem(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
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public Unit precipitationTick(BlockState state, World world, BlockPos pos, Biome.Precipitation precipitation)
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protected Unit prepare(BlockState state, WorldAccess world, BlockPos pos, Integer flags, Integer maxUpdateDepth)
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protected Unit spawnBreakParticles(World world, PlayerEntity player, BlockPos pos, BlockState state)