Staff Item
Staff item dispatching functionality to StaffHandler without loader specific functionality. Implementing loader-specific interfaces is highly recommended when extending the class to pass loader-specific functionality to StaffHandler.
Inherited properties
Link copied to clipboard
Link copied to clipboard
Returns if the given item has a registered handler when inserted into a staff.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Returns the registered staff handler of the given item if available.
Link copied to clipboard
Returns the registered staff handler of the given item if available, StaffHandler.Default otherwise.
Functions
Link copied to clipboard
public EventResult attackBlock(ItemStack staffStack, World world, LivingEntity attacker, BlockPos target, Direction side, Hand hand)
Link copied to clipboard
public EventResult attackEntity(ItemStack staffStack, World world, LivingEntity attacker, Entity target, Hand hand)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
public Unit onStoppedUsing(ItemStack stack, World world, LivingEntity user, Integer remainingUseTicks)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Inherited functions
Link copied to clipboard
public Unit appendTooltip(ItemStack stack, Item.TooltipContext context, List<Text> tooltip, TooltipType type)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
public Boolean onClicked(ItemStack stack, ItemStack otherStack, Slot slot, ClickType clickType, PlayerEntity player, StackReference cursorStackReference)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
public Boolean postMine(ItemStack stack, World world, BlockState state, BlockPos pos, LivingEntity miner)