ImpactTntEntity

public final class ImpactTntEntity extends TntEntity implements Ownable(source)

A TNT entity, which explodes on collision.

Constructors

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public ImpactTntEntity ImpactTntEntity(World world, Double x, Double y, Double z, Vec3d velocity, LivingEntity owner)

Creates a new ImpactTntEntity.

Inherited properties

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public final Integer age
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Gets the approximate position of the item in the staff, when held my an entity.

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Gets the approximate position of the staff's tip, when held by an entity.

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private final BlockPos blockPos
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private Box boundingBox
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public final Direction cameraUp

Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.

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public final Boolean canUseStaff

Checks if the user has sufficient space in front to use the staff.

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private final ChunkPos chunkPos
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public final Boolean collidedSoftly
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private final Set<String> commandTags
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protected final DataTracker dataTracker
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public final Float distanceTraveled
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public final Float fallDistance
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protected final Boolean firstUpdate
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protected final Object2DoubleMap<TagKey<Fluid>> fluidHeight
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private Boolean glowing
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public final Boolean groundCollision
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public final Float horizontalSpeed
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private Integer id
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public final Boolean inPowderSnow
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public final Double lastRenderX
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public final Double lastRenderY
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public final Double lastRenderZ
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protected final Vec3d movementMultiplier
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public final Boolean noClip
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private Boolean onGround
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private Float pitch
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@Nullable()
public final PortalManager portalManager
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private final Vec3d pos
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public final Float prevPitch
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public final Double prevX
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public final Double prevY
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public final Float prevYaw
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public final Double prevZ
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protected final Random random
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@Nullable()
private final Entity.RemovalReason removalReason
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protected final Integer ridingCooldown
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public final Float speed
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private final Float standingEyeHeight
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protected final Boolean submergedInWater
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public final Integer timeUntilRegen
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protected final Boolean touchingWater
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private final EntityType<?> type
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protected final UUID uuid
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protected final String uuidString
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@Nullable()
private final Entity vehicle
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private Vec3d velocity
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public final Boolean velocityDirty
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public final Boolean wasInPowderSnow
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public final Boolean wasOnFire
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private World world
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private Float yaw

Functions

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public Unit copyFrom(Entity original)
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public final Unit explodeLater()

Sets the fuse of the TNT to 0, scheduling it to explode when ticked next time.

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public Unit move(MovementType movementType, Vec3d movement)

Inherited functions

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protected Unit addFlapEffects()
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protected Unit addPassenger(Entity passenger)
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public Unit addVelocity(Vec3d velocity)
public Unit addVelocity(Double deltaX, Double deltaY, Double deltaZ)
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public Unit addVelocityInternal(Vec3d velocity)
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protected Vec3d adjustMovementForPiston(Vec3d movement)
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protected Vec3d adjustMovementForSneaking(Vec3d movement, MovementType type)
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public Unit animateDamage(Float yaw)
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protected Unit applyGravity()
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public Float applyMirror(BlockMirror mirror)
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public Float applyRotation(BlockRotation rotation)
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public Unit baseTick()
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protected Boolean canAddPassenger(Entity passenger)
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public Boolean canExplosionDestroyBlock(Explosion explosion, BlockView world, BlockPos pos, BlockState state, Float explosionPower)
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public Boolean canFreeze()
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public Boolean canHit()
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public Boolean canModifyAt(World world, BlockPos pos)
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protected Boolean canStartRiding(Entity entity)
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public Boolean canUsePortals(Boolean allowVehicles)
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public Unit changeLookDirection(Double cursorDeltaX, Double cursorDeltaY)
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public Unit checkDespawn()
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public Boolean collidesWith(Entity other)
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public Boolean damage(DamageSource source, Float amount)
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public final Unit detach()
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public final Unit discard()
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public Float distanceTo(Entity entity)
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public Boolean doesNotCollide(Double offsetX, Double offsetY, Double offsetZ)
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@Nullable()
public ItemEntity dropItem(ItemConvertible item)
@Nullable()
public ItemEntity dropItem(ItemConvertible item, Integer yOffset)
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@Nullable()
public ItemEntity dropStack(ItemStack stack)
@Nullable()
public ItemEntity dropStack(ItemStack stack, Float yOffset)
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public Unit emitGameEvent(RegistryEntry<GameEvent> event, @Nullable() Entity entity)
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public Boolean equals(Object other)
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public Unit extinguish()
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protected Unit fall(Double heightDifference, Boolean onGround, BlockState state, BlockPos landedPosition)
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public Integer getAir()
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public final Integer getBlockX()
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public final Integer getBlockY()
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public final Integer getBlockZ()
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public Double getBodyY(Double heightScale)
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public Float getBodyYaw()
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public final Box getBoundingBox()
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@Deprecated(message = "Deprecated in Java")
public Float getBrightnessAtEyes()
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public final Vec3d getCameraPosVec(Float tickDelta)
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public Vec3d getClientCameraPosVec(Float tickDelta)
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@Nullable()
public Entity getControllingVehicle()
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@Nullable()
public Text getCustomName()
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protected Text getDefaultName()
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public Float getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, Float max)
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public final Float getEyeHeight(EntityPose pose)
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public final Vec3d getEyePos()
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public Double getEyeY()
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public final Double getFinalGravity()
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@Nullable()
public Entity getFirstPassenger()
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protected Boolean getFlag(Integer index)
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public Integer getFuse()
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protected Double getGravity()
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public Vec3d getHandPosOffset(Item item)
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public Float getHeadYaw()
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public final Float getHeight()
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public Integer getId()
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@Deprecated(message = "Deprecated in Java")
protected BlockState getLandingBlockState()
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@Deprecated(message = "Deprecated in Java")
public BlockPos getLandingPos()
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protected Vec3d getLeashOffset()
public Vec3d getLeashOffset(Float tickDelta)
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public Vec3d getLeashPos(Float delta)
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public final Vec3d getLerpedPos(Float delta)
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public Integer getMaxAir()
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public Vec3d getMovement()
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public Text getName()
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public final Vec3d getOppositeRotationVector(Float tickDelta)
protected final Vec3d getOppositeRotationVector(Float pitch, Float yaw)
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public Double getParticleX(Double widthScale)
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public Double getParticleZ(Double widthScale)
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protected Vec3d getPassengerAttachmentPos(Entity passenger, EntityDimensions dimensions, Float scaleFactor)
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public final List<Entity> getPassengerList()
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public Vec3d getPassengerRidingPos(Entity passenger)
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@Nullable()
public ItemStack getPickBlockStack()
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public Float getPitch()
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public Vec3d getPos()
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protected BlockPos getPosWithYOffset(Float offset)
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public Random getRandom()
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public final Vec3d getRotationVec(Float tickDelta)
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public final Vec3d getRotationVector(Float pitch, Float yaw)
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@Nullable()
public final String getSavedEntityId()
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@Nullable()
public Team getScoreboardTeam()
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@Nullable()
public MinecraftServer getServer()
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public final Float getStandingEyeHeight()
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public EntityType<?> getType()
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public UUID getUuid()
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@Nullable()
public Entity getVehicle()
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public Vec3d getVelocity()
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@Nullable()
public ItemStack getWeaponStack()
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public final Float getWidth()
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public World getWorld()
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public BlockPos getWorldSpawnPos(ServerWorld world, BlockPos basePos)
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public final Double getX()
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public final Double getY()
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public Float getYaw()
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public final Double getZ()
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public Boolean handleAttack(Entity attacker)
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public Boolean handleFallDamage(Float fallDistance, Float damageMultiplier, DamageSource damageSource)
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public Unit handleStatus(Byte status)
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protected Boolean hasCollidedSoftly(Vec3d adjustedMovement)
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public Integer hashCode()
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public Boolean hasPassenger(Predicate<Entity> predicate)
public Boolean hasPassenger(Entity passenger)
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public Boolean hasPassengerDeep(Entity passenger)
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public Boolean hasPermissionLevel(Integer permissionLevel)
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public ActionResult interact(PlayerEntity player, Hand hand)
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public ActionResult interactAt(PlayerEntity player, Vec3d hitPos, Hand hand)
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public Boolean isAlive()
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public Boolean isFrozen()
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public Boolean isGlowing()
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public final Boolean isGlowingLocal()
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public Boolean isInFluid()
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public Boolean isInLava()
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public Boolean isInPose(EntityPose pose)
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public Boolean isInRange(Entity entity, Double radius)
public Boolean isInRange(Entity entity, Double horizontalRadius, Double verticalRadius)
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public Boolean isInvulnerableTo(DamageSource damageSource)
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public Boolean isLiving()
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public Boolean isOnFire()
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public Boolean isOnRail()
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public Boolean isPartOf(Entity entity)
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public Boolean isPlayer()
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public final Boolean isRemoved()
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public Boolean isSilent()
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public Boolean isSneaky()
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public Boolean isSubmergedIn(TagKey<Fluid> fluidTag)
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public Boolean isTeammate(Entity other)
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public Boolean isWet()
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public Unit kill()
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protected Unit lerpPosAndRotation(Integer step, Double x, Double y, Double z, Double yaw, Double pitch)
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public Float lerpYaw(Float delta)
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public Double offsetX(Double widthScale)
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public Double offsetZ(Double widthScale)
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protected Unit onBlockCollision(BlockState state)
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public Unit onDamaged(DamageSource damageSource)
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public Unit onExplodedBy(@Nullable() Entity entity)
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public Unit onLanding()
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public Unit onPassengerLookAround(Entity passenger)
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public Unit onRemoved()
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protected Unit onSwimmingStart()
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protected Unit playCombinationStepSounds(BlockState primaryState, BlockState secondaryState)
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public Unit playSound(SoundEvent sound, Float volume, Float pitch)
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protected Unit playStepSound(BlockPos pos, BlockState state)
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protected Unit playSwimSound()
protected Unit playSwimSound(Float volume)
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public Unit pushAwayFrom(Entity entity)
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protected Unit pushOutOfBlocks(Double x, Double y, Double z)
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public HitResult raycast(Double maxDistance, Float tickDelta, Boolean includeFluids)
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public Unit readNbt(NbtCompound nbt)
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protected Unit refreshPosition()
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public Unit refreshPositionAndAngles(BlockPos pos, Float yaw, Float pitch)
public Unit refreshPositionAndAngles(Vec3d pos, Float yaw, Float pitch)
public Unit refreshPositionAndAngles(Double x, Double y, Double z, Float yaw, Float pitch)
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@Deprecated(message = "Deprecated in Java")
protected Unit reinitDimensions()
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protected Unit removePassenger(Entity passenger)
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public Unit requestTeleport(Double destX, Double destY, Double destZ)
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public Unit requestTeleportAndDismount(Double destX, Double destY, Double destZ)
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public Unit requestTeleportOffset(Double offsetX, Double offsetY, Double offsetZ)
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public final Unit resetPosition()
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public Unit sendMessage(Text message)
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public Unit setAir(Integer air)
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public Unit setAngles(Float yaw, Float pitch)
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public Unit setBlockState(BlockState state)
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public Unit setBodyYaw(Float bodyYaw)
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public final Unit setBoundingBox(Box boundingBox)
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public Unit setCustomName(@Nullable() Text name)
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public Unit setFireTicks(Integer fireTicks)
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protected Unit setFlag(Integer index, Boolean value)
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public Unit setFrozenTicks(Integer frozenTicks)
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public Unit setFuse(Integer fuse)
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public final Unit setGlowing(Boolean glowing)
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public Unit setHeadYaw(Float headYaw)
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public Unit setId(Integer id)
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public Unit setInPowderSnow(Boolean inPowderSnow)
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public Unit setInvisible(Boolean invisible)
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public Unit setInvulnerable(Boolean invulnerable)
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public Unit setNoGravity(Boolean noGravity)
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public Unit setOnFire(Boolean onFire)
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public final Unit setOnFireFor(Float seconds)
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public Unit setOnGround(Boolean onGround)
public Unit setOnGround(Boolean onGround, Vec3d movement)
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public Unit setPitch(Float pitch)
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public Unit setPortalCooldown(Integer portalCooldown)
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public final Unit setPos(Double x, Double y, Double z)
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public Unit setPose(EntityPose pose)
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public final Unit setPosition(Vec3d pos)
public Unit setPosition(Double x, Double y, Double z)
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public final Unit setRemoved(Entity.RemovalReason reason)
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protected Unit setRotation(Float yaw, Float pitch)
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public Unit setSilent(Boolean silent)
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public Unit setSneaking(Boolean sneaking)
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public Unit setSprinting(Boolean sprinting)
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public Unit setSwimming(Boolean swimming)
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public Unit setUuid(UUID uuid)
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public Unit setVelocity(Vec3d velocity)
public Unit setVelocity(Double x, Double y, Double z)
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protected Unit setWorld(World world)
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public Unit setYaw(Float yaw)
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public Boolean shouldRender(Double distance)
public Boolean shouldRender(Double cameraX, Double cameraY, Double cameraZ)
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public Unit slowMovement(BlockState state, Vec3d multiplier)
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public Boolean startRiding(Entity entity)
public Boolean startRiding(Entity entity, Boolean force)
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public Unit stopRiding()
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public Boolean teleport(ServerWorld world, Double destX, Double destY, Double destZ, Set<PositionFlag> flags, Float yaw, Float pitch)
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@Nullable()
public Entity teleportTo(TeleportTarget teleportTarget)
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public Unit tick()
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protected Unit tickInVoid()
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public Unit tickRiding()
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protected NbtList toNbtList(Double values)
protected NbtList toNbtList(Float values)
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public String toString()
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public Unit tryUsePortal(Portal portal, BlockPos pos)
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protected Unit unsetRemoved()
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public Unit updateKilledAdvancementCriterion(Entity entityKilled, Integer score, DamageSource damageSource)
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public final Unit updatePassengerPosition(Entity passenger)
protected Unit updatePassengerPosition(Entity passenger, Entity.PositionUpdater positionUpdater)
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public Unit updatePosition(Double x, Double y, Double z)
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public Unit updatePositionAndAngles(Double x, Double y, Double z, Float yaw, Float pitch)
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protected Unit updateSupportingBlockPos(Boolean onGround, @Nullable() Vec3d movement)
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public Unit updateTrackedHeadRotation(Float yaw, Integer interpolationSteps)
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public Unit updateTrackedPositionAndAngles(Double x, Double y, Double z, Float yaw, Float pitch, Integer interpolationSteps)
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public Unit updateVelocity(Float speed, Vec3d movementInput)
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