Cake Entity
A flying cake entity, which splashes on collision damaging target(s).
Properties
Inherited properties
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Gets the approximate position of the item in the staff, when held my an entity.
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Gets the approximate position of the staff's tip, when held by an entity.
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Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.
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Checks if the user has sufficient space in front to use the staff.
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Functions
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public Boolean handleFallDamage(Float fallDistance, Float damageMultiplier, DamageSource damageSource)
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public final static Unit throwCake(World world, Vec3d position, Vec3d velocity, LivingEntity thrower)
Creates a new CakeEntity and throws it.
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Inherited functions
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public Boolean canExplosionDestroyBlock(Explosion explosion, BlockView world, BlockPos pos, BlockState state, Float explosionPower)
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public Float getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, Float max)
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protected Vec3d getPassengerAttachmentPos(Entity passenger, EntityDimensions dimensions, Float scaleFactor)
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protected Optional<BlockLocating.Rectangle> getPortalRect(ServerWorld destWorld, BlockPos destPos, Boolean destIsNether, WorldBorder worldBorder)
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public Unit updateKilledAdvancementCriterion(Entity entityKilled, Integer score, DamageSource damageSource)
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