Campfire Flame Entity. Server Parameters
public CampfireFlameEntity.ServerParameters CampfireFlameEntity.ServerParameters(Vec3d origin, Vec3d relativeTarget, Vec3d flameConeWidth, Vec3d flameConeHeight, Integer stepResolution, RegistryKey<? extends ParticleType<?>> particleType, Integer rayResolution, Double flammableBlockFireChance, Double nonFlammableBlockFireChance, Integer flameFireTicks, Boolean damageShooter)(source)
Parameters
origin
Starting position of the entity
relative Target
The position towards the fire goes relative to origin
flame Cone Width
The width of the fire cone, points right relative to the shooter's POV
flame Cone Height
The height of the fire cone, points up relative to the shooter's POV
step Resolution
How many ticks to divide the distance between origin and relativeTarget
ray Resolution
The resolution to divide the fire cone both horizontally and vertically
particle Type
The registry key of the flame particle type in Registries.PARTICLE_TYPE
flammable Block Fire Chance
The chance a flammable block is set on fire
non Flammable Block Fire Chance
The chance a non-flammable block is set on fire
flame Fire Ticks
The number of ticks an entity is additionally set on fire for
damage Shooter
Whether the flame should damage the shooter