CampfireFlameEntity.ServerParameters

public CampfireFlameEntity.ServerParameters CampfireFlameEntity.ServerParameters(Vec3d origin, Vec3d relativeTarget, Vec3d flameConeWidth, Vec3d flameConeHeight, Integer stepResolution, RegistryKey<? extends ParticleType<?>> particleType, Integer rayResolution, Double flammableBlockFireChance, Double nonFlammableBlockFireChance, Integer flameFireTicks, Boolean damageShooter)(source)

Parameters

origin

Starting position of the entity

relativeTarget

The position towards the fire goes relative to origin

flameConeWidth

The width of the fire cone, points right relative to the shooter's POV

flameConeHeight

The height of the fire cone, points up relative to the shooter's POV

stepResolution

How many ticks to divide the distance between origin and relativeTarget

rayResolution

The resolution to divide the fire cone both horizontally and vertically

particleType

The registry key of the flame particle type in Registries.PARTICLE_TYPE

flammableBlockFireChance

The chance a flammable block is set on fire

nonFlammableBlockFireChance

The chance a non-flammable block is set on fire

flameFireTicks

The number of ticks an entity is additionally set on fire for

damageShooter

Whether the flame should damage the shooter