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Staff Mod
0.12.0-beta
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Staff Mod
/
opekope2.avm_staff.api.entity
/
IImpactTnt
/
explodeOnImpact
explode
On
Impact
abstract
fun
explodeOnImpact
(
explode
:
Boolean
)
(
source
)
Configures the current TNT to explode or not, when it collides.
Parameters
explode
Whether to explode on collision