UnbakedBlockStateModel

@Environment(value = EnvType.CLIENT)
class UnbakedBlockStateModel(blockState: BlockState) : IStaffItemUnbakedModel(source)

Default implementation of IStaffItemUnbakedModel.

Parameters

blockState

The block state to bake

Constructors

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constructor(blockState: BlockState)

Functions

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open override fun bake(baker: Baker, textureGetter: Function<SpriteIdentifier, Sprite>, rotationContainer: ModelBakeSettings, modelId: Identifier, transformation: Transformation): IStaffItemBakedModel?

Bakes the item model.

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open override fun setParents(modelLoader: Function<Identifier, UnbakedModel>?)

Inherited functions

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open override fun bake(baker: Baker, textureGetter: Function<SpriteIdentifier, Sprite>, rotationContainer: ModelBakeSettings, modelId: Identifier): BakedModel?