getBakedQuads

fun ModelPart.getBakedQuads(sprite: Sprite, transformation: Transformation = Transformation.IDENTITY, luminance: Int = 0): MutableList<BakedQuad>(source)

Renders the model to BakedQuads.

Parameters

sprite

The sprite of the model part

luminance

The luminance of the model. Must be in range [0,15]

transformation

The transformation to apply to the model part while rendering


fun ModelPart.getBakedQuads(bakedQuadConsumer: Consumer<BakedQuad>, sprite: Sprite, transformation: Transformation = Transformation.IDENTITY, luminance: Int = 0)(source)

Renders the model to BakedQuads.

Parameters

bakedQuadConsumer

The consumer of the output quads

sprite

The sprite of the model part

transformation

The transformation to apply to the model part while rendering

luminance

The luminance of the model. Must be in range [0,15]