Crown Item
A crown, which makes piglins neutral when worn, just like gold armor.
Inherited properties
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Returns if the given item has a registered handler when inserted into a staff.
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Returns the registered staff handler of the given item if available.
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Returns the registered staff handler of the given item if available, StaffHandler.Default otherwise.
Inherited functions
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open fun appendTooltip(stack: ItemStack, context: Item.TooltipContext, tooltip: MutableList<Text>, type: TooltipType)
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open fun equipAndSwap(item: Item, world: World, user: PlayerEntity, hand: Hand): TypedActionResult<ItemStack>
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open fun onClicked(stack: ItemStack, otherStack: ItemStack, slot: Slot, clickType: ClickType, player: PlayerEntity, cursorStackReference: StackReference): Boolean
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open fun onStackClicked(stack: ItemStack, slot: Slot, clickType: ClickType, player: PlayerEntity): Boolean
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open fun postMine(stack: ItemStack, world: World, state: BlockState, pos: BlockPos, miner: LivingEntity): Boolean
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open fun useOnEntity(stack: ItemStack, user: PlayerEntity, entity: LivingEntity, hand: Hand): ActionResult