CrownItem

open class CrownItem(groundBlock: Block, wallBlock: Block, settings: Item.Settings) : VerticallyAttachableBlockItem, Equipment(source)

A crown, which makes piglins neutral when worn, just like gold armor.

Parameters

groundBlock

The crown block placed on the ground

wallBlock

The crown block placed on the wall

settings

The item settings to pass to the parent constructor

Constructors

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constructor(groundBlock: Block, wallBlock: Block, settings: Item.Settings)

Inherited properties

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@get:JvmName(name = "hasStaffHandler")
val Item.hasStaffHandler: Boolean

Returns if the given item has a registered handler when inserted into a staff.

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@Nullable
@get:Nullable
val recipeRemainder: Item?
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Returns the registered staff handler of the given item if available.

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Returns the registered staff handler of the given item if available, StaffHandler.Default otherwise.

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protected val wallBlock: Block

Functions

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open override fun getEquipSound(): RegistryEntry<SoundEvent>
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open override fun getSlotType(): EquipmentSlot
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open override fun use(world: World, user: PlayerEntity, hand: Hand): TypedActionResult<ItemStack>

Inherited functions

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open override fun appendBlocks(map: MutableMap<Block, Item>, item: Item)
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open override fun appendTooltip(stack: ItemStack, context: Item.TooltipContext, tooltip: MutableList<Text>, type: TooltipType)
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open override fun arch$holder(): RegistryEntry<Item>
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@Nullable
open fun arch$registryName(): @Nullable Identifier?
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open override fun asItem(): Item
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open override fun canBeNested(): Boolean
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open fun canMine(state: BlockState, world: World, pos: BlockPos, miner: PlayerEntity): Boolean
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protected open fun canPlace(context: ItemPlacementContext, state: BlockState): Boolean
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protected open fun canPlaceAt(world: WorldView, state: BlockState, pos: BlockPos): Boolean
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open fun canRepair(stack: ItemStack, ingredient: ItemStack): Boolean
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protected open fun checkStatePlacement(): Boolean
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open fun equipAndSwap(item: Item, world: World, user: PlayerEntity, hand: Hand): TypedActionResult<ItemStack>
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open fun finishUsing(stack: ItemStack, world: World, user: LivingEntity): ItemStack
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open fun getBonusAttackDamage(player: PlayerEntity, baseAttackDamage: Float): Float
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open fun getItemBarColor(stack: ItemStack): Int
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open fun getItemBarStep(stack: ItemStack): Int
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open fun getMaxCount(): Int
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open fun getMaxUseTime(stack: ItemStack): Int
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open fun getMiningSpeed(stack: ItemStack, state: BlockState): Float
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open fun getName(): Text
open fun getName(stack: ItemStack): Text
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protected open fun getOrCreateTranslationKey(): String
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@Nullable
protected open override fun getPlacementState(context: ItemPlacementContext): BlockState?
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protected open fun getPlaceSound(state: BlockState): SoundEvent
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open override fun getTranslationKey(): String
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open fun getUseAction(stack: ItemStack): UseAction
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open fun hasGlint(stack: ItemStack): Boolean
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open fun inventoryTick(stack: ItemStack, world: World, entity: Entity, slot: Int, selected: Boolean)
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open fun isCorrectForDrops(stack: ItemStack, state: BlockState): Boolean
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open fun isEnabled(enabledFeatures: FeatureSet): Boolean
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open fun isEnchantable(stack: ItemStack): Boolean
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open fun onClicked(stack: ItemStack, otherStack: ItemStack, slot: Slot, clickType: ClickType, player: PlayerEntity, cursorStackReference: StackReference): Boolean
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open fun onCraft(stack: ItemStack, world: World)
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open fun onCraftByPlayer(stack: ItemStack, world: World, player: PlayerEntity)
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open override fun onItemEntityDestroyed(entity: ItemEntity)
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open fun onStackClicked(stack: ItemStack, slot: Slot, clickType: ClickType, player: PlayerEntity): Boolean
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open fun onStoppedUsing(stack: ItemStack, world: World, user: LivingEntity, remainingUseTicks: Int)
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protected open fun place(context: ItemPlacementContext, state: BlockState): Boolean
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open fun postHit(stack: ItemStack, target: LivingEntity, attacker: LivingEntity): Boolean
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open fun postMine(stack: ItemStack, world: World, state: BlockState, pos: BlockPos, miner: LivingEntity): Boolean
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protected open fun postPlacement(pos: BlockPos, world: World, @Nullable player: PlayerEntity?, stack: ItemStack, state: BlockState): Boolean
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open override fun toString(): String
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open fun usageTick(world: World, user: LivingEntity, stack: ItemStack, remainingUseTicks: Int)
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open override fun useOnBlock(context: ItemUsageContext): ActionResult
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open fun useOnEntity(stack: ItemStack, user: PlayerEntity, entity: LivingEntity, hand: Hand): ActionResult