ImpactTntEntity

A TNT entity, which explodes on collision.

Constructors

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constructor(world: World, x: Double, y: Double, z: Double, velocity: Vec3d, owner: LivingEntity?)

Creates a new ImpactTntEntity.

constructor(entityType: EntityType<ImpactTntEntity>, world: World)

Inherited properties

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var age: Int
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Gets the approximate position of the item in the staff, when held my an entity.

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Gets the approximate position of the staff's tip, when held by an entity.

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Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.

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Checks if the user has sufficient space in front to use the staff.

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protected val dataTracker: DataTracker
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protected var firstUpdate: Boolean
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protected var fluidHeight: Object2DoubleMap<TagKey<Fluid>>
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var id: Int
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protected var movementMultiplier: Vec3d
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val pos: Vec3d
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protected val random: Random
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@Nullable
@get:Nullable
val removalReason: Entity.RemovalReason?
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protected var ridingCooldown: Int
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protected var submergedInWater: Boolean
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protected var touchingWater: Boolean
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protected var uuid: UUID
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protected var uuidString: String
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@Nullable
@get:Nullable
val vehicle: Entity?
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var yaw: Float

Functions

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open override fun copyFrom(original: Entity?)
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Sets the fuse of the TNT to 0, scheduling it to explode when ticked next time.

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open override fun getOwner(): LivingEntity?
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open override fun move(movementType: MovementType?, movement: Vec3d?)

Inherited functions

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protected open fun addAirTravelEffects()
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open fun addCommandTag(tag: String): Boolean
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protected open fun addFlapEffects()
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protected open fun addPassenger(passenger: Entity)
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open fun addVelocity(velocity: Vec3d)
open fun addVelocity(deltaX: Double, deltaY: Double, deltaZ: Double)
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open fun addVelocityInternal(velocity: Vec3d)
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protected open fun adjustMovementForPiston(movement: Vec3d): Vec3d
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protected open fun adjustMovementForSneaking(movement: Vec3d, type: MovementType): Vec3d
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open fun animateDamage(yaw: Float)
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protected open fun applyGravity()
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open fun applyMirror(mirror: BlockMirror): Float
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open fun applyRotation(rotation: BlockRotation): Float
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open fun baseTick()
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protected open fun calculateBoundingBox(): Box
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protected open fun canAddPassenger(passenger: Entity): Boolean
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open fun canExplosionDestroyBlock(explosion: Explosion, world: BlockView, pos: BlockPos, state: BlockState, explosionPower: Float): Boolean
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open fun canFreeze(): Boolean
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open override fun canHit(): Boolean
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open fun canModifyAt(world: World, pos: BlockPos): Boolean
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protected open fun canStartRiding(entity: Entity): Boolean
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open fun canTeleportBetween(from: World, to: World): Boolean
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open fun canUsePortals(allowVehicles: Boolean): Boolean
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open fun changeLookDirection(cursorDeltaX: Double, cursorDeltaY: Double)
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protected open fun checkBlockCollision()
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open fun checkDespawn()
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open fun collidesWith(other: Entity): Boolean
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protected open fun couldAcceptPassenger(): Boolean
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open fun damage(source: DamageSource, amount: Float): Boolean
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fun detach()
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fun discard()
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open fun dismountVehicle()
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open fun distanceTo(entity: Entity): Float
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open fun doesNotCollide(offsetX: Double, offsetY: Double, offsetZ: Double): Boolean
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@Nullable
open fun dropItem(item: ItemConvertible): ItemEntity?
@Nullable
open fun dropItem(item: ItemConvertible, yOffset: Int): ItemEntity?
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@Nullable
open fun dropStack(stack: ItemStack): ItemEntity?
@Nullable
open fun dropStack(stack: ItemStack, yOffset: Float): ItemEntity?
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open fun emitGameEvent(event: RegistryEntry<GameEvent>, @Nullable entity: Entity?)
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open operator override fun equals(other: Any?): Boolean
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open fun extinguish()
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protected open fun fall(heightDifference: Double, onGround: Boolean, state: BlockState, landedPosition: BlockPos)
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open fun getAir(): Int
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fun getBlockX(): Int
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fun getBlockY(): Int
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fun getBlockZ(): Int
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open fun getBodyY(heightScale: Double): Double
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open fun getBodyYaw(): Float
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protected open fun getBurningDuration(): Int
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fun getCameraPosVec(tickDelta: Float): Vec3d
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open fun getClientCameraPosVec(tickDelta: Float): Vec3d
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@Nullable
open fun getControllingVehicle(): Entity?
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@Nullable
open override fun getCustomName(): Text?
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protected open fun getDefaultName(): Text
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open override fun getDisplayName(): Text?
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open fun getEffectiveExplosionResistance(    explosion: Explosion,     world: BlockView,     pos: BlockPos,     blockState: BlockState,     fluidState: FluidState,     max: Float): Float
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open fun getEntityWorld(): World
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open fun getEyeY(): Double
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open fun getFacing(): Direction
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@Nullable
open fun getFirstPassenger(): Entity?
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protected open fun getFlag(index: Int): Boolean
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open fun getFluidHeight(fluid: TagKey<Fluid>): Double
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open fun getFrozenTicks(): Int
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open fun getFuse(): Int
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protected open override fun getGravity(): Double
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open fun getHandPosOffset(item: Item): Vec3d
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open fun getHeadYaw(): Float
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protected open fun getHighSpeedSplashSound(): SoundEvent
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protected open fun getHoverEvent(): HoverEvent
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protected open fun getJumpVelocityMultiplier(): Float
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protected open fun getLandingBlockState(): BlockState
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protected open fun getLeashOffset(): Vec3d
open fun getLeashOffset(tickDelta: Float): Vec3d
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open fun getLeashPos(delta: Float): Vec3d
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fun getLerpedPos(delta: Float): Vec3d
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open fun getMaxAir(): Int
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protected open override fun getMoveEffect(): Entity.MoveEffect
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open fun getMovement(): Vec3d
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open override fun getName(): Text
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open override fun getNameForScoreboard(): String
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protected fun getOppositeRotationVector(pitch: Float, yaw: Float): Vec3d
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open fun getParticleX(widthScale: Double): Double
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open fun getParticleZ(widthScale: Double): Double
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protected open fun getPassengerAttachmentPos(passenger: Entity, dimensions: EntityDimensions, scaleFactor: Float): Vec3d
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open fun getPassengerRidingPos(passenger: Entity): Vec3d
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protected open fun getPermissionLevel(): Int
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@Nullable
open fun getPickBlockStack(): ItemStack?
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open fun getPose(): EntityPose
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protected open fun getPosWithYOffset(offset: Float): BlockPos
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open fun getRandom(): Random
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fun getRotationVec(tickDelta: Float): Vec3d
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@Nullable
fun getSavedEntityId(): String?
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@Nullable
open fun getScoreboardTeam(): Team?
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@Nullable
open fun getServer(): MinecraftServer?
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protected open fun getSplashSound(): SoundEvent
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open fun getStackReference(mappedIndex: Int): StackReference
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open fun getStepHeight(): Float
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protected open fun getStepSoundPos(pos: BlockPos): BlockPos
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open fun getSwimHeight(): Double
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protected open fun getSwimSound(): SoundEvent
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open fun getSyncedPos(): Vec3d
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open override fun getUuid(): UUID
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protected open fun getVelocityMultiplier(): Float
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@Nullable
open fun getWeaponStack(): ItemStack?
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open fun getWorldSpawnPos(world: ServerWorld, basePos: BlockPos): BlockPos
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fun getX(): Double
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fun getY(): Double
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fun getZ(): Double
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open fun handleAttack(attacker: Entity): Boolean
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open fun handleFallDamage(fallDistance: Float, damageMultiplier: Float, damageSource: DamageSource): Boolean
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open fun handleStatus(status: Byte)
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protected open fun hasCollidedSoftly(adjustedMovement: Vec3d): Boolean
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open override fun hasCustomName(): Boolean
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open override fun hashCode(): Int
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open fun hasNoGravity(): Boolean
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open fun hasPassenger(predicate: Predicate<Entity>): Boolean
open fun hasPassenger(passenger: Entity): Boolean
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open fun hasPassengerDeep(passenger: Entity): Boolean
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open fun hasPermissionLevel(permissionLevel: Int): Boolean
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open fun hasVehicle(): Boolean
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protected open override fun initDataTracker(builder: DataTracker.Builder)
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open fun interact(player: PlayerEntity, hand: Hand): ActionResult
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open fun interactAt(player: PlayerEntity, hitPos: Vec3d, hand: Hand): ActionResult
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open fun isAlive(): Boolean
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open fun isAttackable(): Boolean
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open fun isCollidable(): Boolean
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open fun isCrawling(): Boolean
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open fun isDescending(): Boolean
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open fun isFireImmune(): Boolean
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protected open fun isFlappingWings(): Boolean
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open fun isFrozen(): Boolean
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open fun isImmuneToExplosion(explosion: Explosion): Boolean
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open fun isInFluid(): Boolean
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open fun isInLava(): Boolean
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open fun isInPose(pose: EntityPose): Boolean
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open fun isInRange(entity: Entity, radius: Double): Boolean
open fun isInRange(entity: Entity, horizontalRadius: Double, verticalRadius: Double): Boolean
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open fun isInsideWall(): Boolean
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open fun isInvisible(): Boolean
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open fun isInvulnerableTo(damageSource: DamageSource): Boolean
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open fun isLiving(): Boolean
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open fun isOnFire(): Boolean
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open fun isOnRail(): Boolean
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open fun isPartOf(entity: Entity): Boolean
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open override fun isPlayer(): Boolean
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open fun isPushable(): Boolean
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open fun isSilent(): Boolean
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open fun isSneaking(): Boolean
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open fun isSneaky(): Boolean
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open fun isSpectator(): Boolean
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open fun isSprinting(): Boolean
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open fun isSubmergedIn(fluidTag: TagKey<Fluid>): Boolean
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open fun isSwimming(): Boolean
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open fun isTeammate(other: Entity): Boolean
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open fun isWet(): Boolean
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open fun kill()
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protected open fun lerpPosAndRotation(step: Int, x: Double, y: Double, z: Double, yaw: Double, pitch: Double)
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open fun lerpYaw(delta: Float): Float
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open fun lookAt(anchorPoint: EntityAnchorArgumentType.EntityAnchor, target: Vec3d)
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open fun offsetX(widthScale: Double): Double
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open fun offsetZ(widthScale: Double): Double
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protected open fun onBlockCollision(state: BlockState)
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open fun onDamaged(damageSource: DamageSource)
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open fun onExplodedBy(@Nullable entity: Entity?)
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open fun onKilledOther(world: ServerWorld, other: LivingEntity): Boolean
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open fun onLanding()
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open fun onPassengerLookAround(passenger: Entity)
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open fun onRemoved()
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open fun onStruckByLightning(world: ServerWorld, lightning: LightningEntity)
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protected open fun onSwimmingStart()
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open override fun onTrackedDataSet(data: TrackedData<*>)
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protected open fun playCombinationStepSounds(primaryState: BlockState, secondaryState: BlockState)
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protected open fun playExtinguishSound()
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protected open fun playSecondaryStepSound(state: BlockState)
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open fun playSound(sound: SoundEvent, volume: Float, pitch: Float)
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protected open fun playStepSound(pos: BlockPos, state: BlockState)
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protected open fun playSwimSound()
protected open fun playSwimSound(volume: Float)
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open fun positionInPortal(portalAxis: Direction.Axis, portalRect: BlockLocating.Rectangle): Vec3d
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open fun pushAwayFrom(entity: Entity)
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protected open fun pushOutOfBlocks(x: Double, y: Double, z: Double)
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open fun raycast(maxDistance: Double, tickDelta: Float, includeFluids: Boolean): HitResult
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protected open override fun readCustomDataFromNbt(nbt: NbtCompound)
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open fun readNbt(nbt: NbtCompound)
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protected open fun refreshPosition()
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open fun refreshPositionAndAngles(pos: BlockPos, yaw: Float, pitch: Float)
open fun refreshPositionAndAngles(pos: Vec3d, yaw: Float, pitch: Float)
open fun refreshPositionAndAngles(x: Double, y: Double, z: Double, yaw: Float, pitch: Float)
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protected open fun reinitDimensions()
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open fun remove(reason: Entity.RemovalReason)
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protected open fun removeFromDimension()
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protected open fun removePassenger(passenger: Entity)
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open fun requestTeleport(destX: Double, destY: Double, destZ: Double)
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open fun requestTeleportAndDismount(destX: Double, destY: Double, destZ: Double)
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open fun requestTeleportOffset(offsetX: Double, offsetY: Double, offsetZ: Double)
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open fun saveNbt(nbt: NbtCompound): Boolean
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protected open fun scheduleVelocityUpdate()
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open override fun sendMessage(message: Text)
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open fun setAir(air: Int)
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open fun setAngles(yaw: Float, pitch: Float)
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open fun setBlockState(state: BlockState)
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open fun setBodyYaw(bodyYaw: Float)
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open override fun setChangeListener(changeListener: EntityChangeListener)
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open fun setCustomName(@Nullable name: Text?)
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open fun setCustomNameVisible(visible: Boolean)
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protected open fun setFlag(index: Int, value: Boolean)
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open fun setFrozenTicks(frozenTicks: Int)
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open fun setFuse(fuse: Int)
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open fun setHeadYaw(headYaw: Float)
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open fun setInPowderSnow(inPowderSnow: Boolean)
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open fun setInvisible(invisible: Boolean)
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open fun setNoGravity(noGravity: Boolean)
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open fun setOnFire(onFire: Boolean)
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fun setOnFireFor(seconds: Float)
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open fun setOnFireForTicks(ticks: Int)
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open fun setOnGround(onGround: Boolean, movement: Vec3d)
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fun setPos(x: Double, y: Double, z: Double)
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open fun setPose(pose: EntityPose)
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fun setPosition(pos: Vec3d)
open fun setPosition(x: Double, y: Double, z: Double)
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override fun setRemoved(reason: Entity.RemovalReason)
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protected open fun setRotation(yaw: Float, pitch: Float)
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open fun setSilent(silent: Boolean)
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open fun setSneaking(sneaking: Boolean)
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open fun setSprinting(sprinting: Boolean)
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open fun setSwimming(swimming: Boolean)
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open fun setUuid(uuid: UUID)
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open fun setVelocity(x: Double, y: Double, z: Double)
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open fun setVelocityClient(x: Double, y: Double, z: Double)
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open override fun shouldReceiveFeedback(): Boolean
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open fun shouldRender(distance: Double): Boolean
open fun shouldRender(cameraX: Double, cameraY: Double, cameraZ: Double): Boolean
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open override fun shouldSave(): Boolean
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protected open fun shouldSetPositionOnLoad(): Boolean
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open override fun shouldTrackOutput(): Boolean
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open fun slowMovement(state: BlockState, multiplier: Vec3d)
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protected open fun spawnSprintingParticles()
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open fun squaredDistanceTo(entity: Entity): Double
open fun squaredDistanceTo(vector: Vec3d): Double
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open fun startRiding(entity: Entity): Boolean
open fun startRiding(entity: Entity, force: Boolean): Boolean
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open fun stopRiding()
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open override fun streamPassengersAndSelf(): Stream<Entity>
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open override fun streamSelfAndPassengers(): Stream<Entity>
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open fun teleport(world: ServerWorld, destX: Double, destY: Double, destZ: Double, flags: MutableSet<PositionFlag>, yaw: Float, pitch: Float): Boolean
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@Nullable
open override fun teleportTo(teleportTarget: TeleportTarget): Entity?
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open override fun tick()
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protected open fun tickInVoid()
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protected open fun tickPortalCooldown()
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protected open fun tickPortalTeleportation()
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open fun tickRiding()
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protected open fun toNbtList(vararg values: Double): NbtList
protected open fun toNbtList(vararg values: Float): NbtList
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open override fun toString(): String
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protected open fun tryCheckBlockCollision()
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open fun tryUsePortal(portal: Portal, pos: BlockPos)
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protected open fun unsetRemoved()
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open fun updateKilledAdvancementCriterion(entityKilled: Entity, score: Int, damageSource: DamageSource)
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protected open fun updatePassengerPosition(passenger: Entity, positionUpdater: Entity.PositionUpdater)
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open fun updatePosition(x: Double, y: Double, z: Double)
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open fun updatePositionAndAngles(x: Double, y: Double, z: Double, yaw: Float, pitch: Float)
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protected open fun updateSupportingBlockPos(onGround: Boolean, @Nullable movement: Vec3d?)
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open fun updateSwimming()
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open fun updateTrackedHeadRotation(yaw: Float, interpolationSteps: Int)
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open fun updateTrackedPositionAndAngles(x: Double, y: Double, z: Double, yaw: Float, pitch: Float, interpolationSteps: Int)
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open fun updateVelocity(speed: Float, movementInput: Vec3d)
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protected open fun updateWaterState(): Boolean
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protected open override fun writeCustomDataToNbt(nbt: NbtCompound)
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