IBlockAfterDestroyHandler

Replacement for Block.afterBreak during destroyBox. Mixed into TurtleEggBlock and BeehiveBlock. Implement this on a Block too if you override Block.afterBreak.

See also

Functions

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abstract fun staffMod_afterBlockDestroyed(world: ServerWorld, pos: BlockPos, state: BlockState, blockEntity: BlockEntity?, dropCollector: IBlockDropCollector, destroyer: LivingEntity, tool: ItemStack)

Called after a staff destroys a block. Staff mod collects the dropped items, increments stats, and applies exhaustion, so these should not be called here.