toggle menu
Staff Mod
0.20.1-1.21
jvm
switch theme
Staff
Mod
opekope2.
avm_staff.
api
IStaff
Mod
Platform
Instance
opekope2.
avm_staff.
api.
advancement.
criterion
Break
Block
With
Staff
Criterion
Conditions
Companion
Take
Damage
While
Using
Item
Criterion
Conditions
Companion
opekope2.
avm_staff.
api.
block
Crown
Block
IBlock
After
Destroy
Handler
IClearable
Before
Inserted
Into
Staff
Wall
Crown
Block
opekope2.
avm_staff.
api.
block.
dispenser
Cake
Dispenser
Behavior
opekope2.
avm_staff.
api.
component
Block
Pickup
Data
Component
Companion
Staff
Furnace
Data
Component
Companion
Staff
Item
Component
Companion
Staff
Renderer
Part
Component
Companion
HEAD
ITEM
ROD_TOP
ROD_BOTTOM
Staff
Tnt
Data
Component
Companion
opekope2.
avm_staff.
api.
entity
Cake
Entity
Companion
Campfire
Flame
Entity
Parameters
Server
Parameters
Impact
Tnt
Entity
opekope2.
avm_staff.
api.
entity.
renderer
Cake
Entity
Renderer
opekope2.
avm_staff.
api.
item
Crown
Item
Staff
Item
opekope2.
avm_staff.
api.
item.
renderer
Block
State
Staff
Item
Renderer
Missing
Model
Staff
Item
Renderer
Staff
Item
Renderer
Registry
Staff
Renderer
opekope2.
avm_staff.
api.
particle
Flamethrower
Particle
Factory
opekope2.
avm_staff.
api.
registry
Registry
Base
opekope2.
avm_staff.
api.
staff
Staff
Attribute
Modifiers
Component
Builder
Companion
Staff
Handler
Empty
Fallback
Registry
Staff
Infusion
Smithing
Recipe
Textures
opekope2.
avm_staff.
content
Blocks
Criteria
Damage
Types
Data
Component
Types
Enchantments
Tags
Entity
Types
Game
Rules
Item
Groups
Items
Tags
Particle
Types
Sound
Events
Stat
Types
opekope2.
avm_staff.
util
approximate
Staff
Item
Position
approximate
Staff
Tip
Position
attack
Damage()
attack
Speed()
baked
Model
Manager
block
Entity
Render
Dispatcher
camera
Up
can
Use
Staff
client
Options
component1()
component2()
component3()
counting
Sort()
damage()
damage
Source()
encompass
Positions()
encompass
Vectors()
entity
Model
Loader
equip
Time()
get
Enchantment
Level()
get
Spawn
Position()
has
Staff
Handler
increment
Item
Use
Stat()
increment
Staff
Item
Use
Stat()
interaction
Range()
is
Attack
Cooling
Down
is
Enchanted
With()
is
Item
Cooling
Down()
is
Item
In
Staff
is
Staff
item
In
Staff
item
Renderer
item
Stack
In
Staff
look
Forward()
minus()
minus
Assign()
MOD_ID
mutable
Item
Stack
In
Staff
particle
Manager
Plane
plus()
plus
Assign()
push()
Registry
Key
Util
Registry
Util
staff
Handler
staff
Handler
Or
Fallback
Tag
Key
Util
times()
times
Assign()
unary
Minus()
opekope2.
avm_staff.
util.
destruction
Block
Destruction
Predicate
destroy
Box()
Diamond
Block
Staff
Shape
Predicate
Gold
Block
Staff
Shape
Predicate
In
Truncated
Pyramid
Predicate
IShaped
Block
Destruction
Predicate
Max
Hardness
Predicate
Netherite
Block
Staff
Shape
Predicate
opekope2.
avm_staff.
util.
dropcollector
Block
Drop
Broken
Block
Chunked
Block
Drop
Collector
IBlock
Drop
Collector
Merger
Block
Drop
Collector
No
Op
Block
Drop
Collector
Vanilla
Block
Drop
Collector
Staff Mod
/
opekope2.avm_staff.util.dropcollector
/
VanillaBlockDropCollector
/
dropAll
drop
All
open
override
fun
dropAll
(
world
:
ServerWorld
)
(
source
)
Drops all collected items into the world.
Parameters
world
The world to spawn items in
See also
Block.
dropStack
BlockState.
on
Stacks
Dropped