Inside Staff Block State Renderer
@Environment(value = EnvType.CLIENT )
A base class for rendering a BlockState at the default position and scale (that is, "inside" the staff).
Properties
Inherited functions
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open override fun emitItemQuads(staffStack: ItemStack, randomSupplier: Supplier<Random>, context: RenderContext)
Adds the model of the block added to the staff to the staff model's mesh.
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Gets the block state to render into the staff.