Crown Item
open class CrownItem(groundBlock: Block, wallBlock: Block, settings: Item.Settings) : VerticallyAttachableBlockItem, Equipment(source)
A crown, which makes piglins neutral when worn, just like gold armor.
Parameters
ground Block
The crown block placed on the ground
wall Block
The crown block placed on the wall
settings
The item settings to pass to the parent constructor
Inherited properties
Functions
Inherited functions
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open override fun appendTooltip(stack: ItemStack, context: Item.TooltipContext, tooltip: MutableList<Text>, type: TooltipType)
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open fun equipAndSwap(item: Item, world: World, user: PlayerEntity, hand: Hand): TypedActionResult<ItemStack>
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open fun getBonusAttackDamage(target: Entity, baseAttackDamage: Float, damageSource: DamageSource): Float
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open fun onClicked(stack: ItemStack, otherStack: ItemStack, slot: Slot, clickType: ClickType, player: PlayerEntity, cursorStackReference: StackReference): Boolean
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open fun onStackClicked(stack: ItemStack, slot: Slot, clickType: ClickType, player: PlayerEntity): Boolean
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open fun postMine(stack: ItemStack, world: World, state: BlockState, pos: BlockPos, miner: LivingEntity): Boolean
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protected open fun postPlacement(pos: BlockPos, world: World, @Nullable player: PlayerEntity?, stack: ItemStack, state: BlockState): Boolean
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open fun useOnEntity(stack: ItemStack, user: PlayerEntity, entity: LivingEntity, hand: Hand): ActionResult