Impact Tnt Entity
class ImpactTntEntity(entityType: EntityType<ImpactTntEntity>, world: World) : TntEntity, Ownable(source)
A TNT entity, which explodes on collision.
Constructors
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Creates a new ImpactTntEntity.
Inherited properties
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Gets the approximate position of the item in the staff, when held my an entity.
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Gets the approximate position of the staff's tip, when held by an entity.
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Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.
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Checks if the user has sufficient space in front to use the staff.
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Functions
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Sets the fuse of the TNT to 0, scheduling it to explode when ticked next time.
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Inherited functions
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open fun canExplosionDestroyBlock(explosion: Explosion, world: BlockView, pos: BlockPos, state: BlockState, explosionPower: Float): Boolean
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open override fun captureDrops(value: MutableCollection<ItemEntity>?): MutableCollection<ItemEntity>
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open fun createSpawnPacket(entityTrackerEntry: EntityTrackerEntry): Packet<ClientPlayPacketListener>
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open fun getEffectiveExplosionResistance(explosion: Explosion, world: BlockView, pos: BlockPos, blockState: BlockState, fluidState: FluidState, max: Float): Float
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protected open fun getPassengerAttachmentPos(passenger: Entity, dimensions: EntityDimensions, scaleFactor: Float): Vec3d
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@Nullable
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open fun handleFallDamage(fallDistance: Float, damageMultiplier: Float, damageSource: DamageSource): Boolean
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override fun isInFluidType(predicate: BiPredicate<FluidType, Double>, forAllTypes: Boolean): Boolean
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protected open fun playCombinationStepSounds(arg: BlockState, arg2: BlockState, primaryPos: BlockPos, secondaryPos: BlockPos)
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@Nullable
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open fun teleport(world: ServerWorld, destX: Double, destY: Double, destZ: Double, flags: MutableSet<PositionFlag>, yaw: Float, pitch: Float): Boolean
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open fun updateKilledAdvancementCriterion(entityKilled: Entity, score: Int, damageSource: DamageSource)
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protected open fun updatePassengerPosition(passenger: Entity, positionUpdater: Entity.PositionUpdater)
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