CakeEntityRenderer

Constructors

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constructor(context: EntityRendererFactory.Context)

Inherited properties

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protected var shadowOpacity: Float
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protected var shadowRadius: Float
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Functions

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open override fun getTexture(cake: CakeEntity): Identifier
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open override fun render(cake: CakeEntity, yaw: Float, tickDelta: Float, matrices: MatrixStack, vertexConsumers: VertexConsumerProvider, light: Int)

Inherited functions

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protected open fun getBlockLight(entity: CakeEntity, pos: BlockPos): Int
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fun getLight(entity: CakeEntity, tickDelta: Float): Int
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open fun getPositionOffset(entity: CakeEntity, tickDelta: Float): Vec3d
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protected open fun getShadowRadius(entity: CakeEntity): Float
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protected open fun getSkyLight(entity: CakeEntity, pos: BlockPos): Int
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protected open fun hasLabel(entity: CakeEntity): Boolean
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protected open fun renderLabelIfPresent(entity: CakeEntity, text: Text, matrices: MatrixStack, vertexConsumers: VertexConsumerProvider, light: Int, tickDelta: Float)
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open fun shouldRender(entity: CakeEntity, frustum: Frustum, x: Double, y: Double, z: Double): Boolean