getDefuseBlockState

Gets the block state, whose particles should be shown and sound should be played, when an entity gets defused by a staff.

Return

The block state if specified in FILE_NAME in the root of the resource pack, or null, if not specified

Parameters

entityType

The registry ID of the entity type that got defused


Gets the block state, whose particles should be shown and sound should be played, when an entity gets defused by a staff.

Return

The block state if specified in FILE_NAME in the root of the resource pack, or null, if not specified

Parameters

entityType

The entity type that got defused