collect
open fun collect(world: ServerWorld, pos: BlockPos, state: BlockState, blockEntity: BlockEntity?, destroyer: Entity, tool: ItemStack)(source)
Stores the dropped items of a broken block.
Parameters
world
The world the block was broken in
pos
The position of the broken block
state
The block state broken
block Entity
The block entity of the block if any
destroyer
The entity breaking the block
tool
The item used to break the block
See also
abstract fun collect(pos: BlockPos, state: BlockState, tool: ItemStack, droppedStacks: List<ItemStack>)(source)
Stores the dropped items of a broken block.
Parameters
pos
The position of the broken block
state
The block state broken
tool
The item used to break the block
dropped Stacks
The dropped items of the block