interact
abstract fun interact(player: PlayerEntity, world: World, hand: Hand, target: InteractionTarget, hitResult: HitResult?): Boolean(source)
Signals the texture replacer that an interaction has begun. Should be called before opening a GUI.
Return
true
if the parameters are valid, and a GUI is not open, otherwise false
Parameters
player
The interacting player
world
The world the interaction happens in. Must be client-side
hand
The hand of the player that triggered the interaction
target
The target the player is interacting with
hit Result
The hit result from Minecraft