Staff Item Baked Model
@Environment(value = EnvType.CLIENT )
Default implementation of IStaffItemBakedModel, which returns itself as a model for each block state.
Parameters
block State Model
The model of a block state. BakedModel implementation is delegated to it
Inherited functions
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Gets a model for the given staff item stack.
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public final BakedModel transform(BlockState blockState, Transformation transformation, Function<SpriteIdentifier, Sprite> textureGetter)
Creates a new transformed model.
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