WallCrownBlock

public final class WallCrownBlock extends HorizontalFacingBlock(source)

A crown placed on the wall.

Constructors

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Inherited properties

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protected final Boolean collidable
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protected final Boolean dynamicBounds
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protected final Float jumpVelocityMultiplier
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@Nullable()
protected final RegistryKey<LootTable> lootTableKey
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protected final Boolean randomTicks
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protected final FeatureSet requiredFeatures
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protected final Float resistance
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protected final Float slipperiness
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protected final BlockSoundGroup soundGroup
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protected final Float velocityMultiplier

Functions

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protected MapCodec<WallCrownBlock> getCodec()
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protected VoxelShape getCullingShape(BlockState state, BlockView world, BlockPos pos)
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protected VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
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Inherited functions

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public Unit afterBreak(World world, PlayerEntity player, BlockPos pos, BlockState state, @Nullable() BlockEntity blockEntity, ItemStack tool)
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public Unit appendTooltip(ItemStack stack, Item.TooltipContext context, List<Text> tooltip, TooltipType options)
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@Nullable()
public @Nullable() Identifier arch$registryName()
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protected Block asBlock()
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public Item asItem()
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protected Float calcBlockBreakingDelta(BlockState state, PlayerEntity player, BlockView world, BlockPos pos)
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protected Boolean canBucketPlace(BlockState state, Fluid fluid)
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protected Boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
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protected Boolean canReplace(BlockState state, ItemPlacementContext context)
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protected Unit dropExperience(ServerWorld world, BlockPos pos, Integer size)
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protected Unit dropExperienceWhenMined(ServerWorld world, BlockPos pos, ItemStack tool, IntProvider experience)
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protected VoxelShape getCameraCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
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protected VoxelShape getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
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protected Integer getComparatorOutput(BlockState state, World world, BlockPos pos)
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public final BlockState getDefaultState()
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public Float getHardness()
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protected Integer getOpacity(BlockState state, BlockView world, BlockPos pos)
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public ItemStack getPickStack(WorldView world, BlockPos pos, BlockState state)
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protected VoxelShape getRaycastShape(BlockState state, BlockView world, BlockPos pos)
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@Deprecated(message = "Deprecated in Java")
public RegistryEntry.Reference<Block> getRegistryEntry()
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protected Long getRenderingSeed(BlockState state, BlockPos pos)
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protected ImmutableMap<BlockState, VoxelShape> getShapesForStates(Function<BlockState, VoxelShape> stateToShape)
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protected VoxelShape getSidesShape(BlockState state, BlockView world, BlockPos pos)
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protected BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)
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protected Integer getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
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protected Integer getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
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protected Boolean hasRandomTicks(BlockState state)
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public Boolean isEnabled(FeatureSet enabledFeatures)
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protected Boolean isShapeFullCube(BlockState state, BlockView world, BlockPos pos)
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protected Boolean isSideInvisible(BlockState state, BlockState stateFrom, Direction direction)
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protected Boolean isTransparent(BlockState state, BlockView world, BlockPos pos)
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protected BlockState mirror(BlockState state, BlockMirror mirror)
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protected Unit neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, Boolean notify)
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protected Unit onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, Boolean notify)
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protected Unit onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player)
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public BlockState onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player)
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public Unit onBroken(WorldAccess world, BlockPos pos, BlockState state)
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public Unit onDestroyedByExplosion(World world, BlockPos pos, Explosion explosion)
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protected Unit onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
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public Unit onEntityLand(BlockView world, Entity entity)
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protected Unit onExploded(BlockState state, World world, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> stackMerger)
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public Unit onLandedUpon(World world, BlockState state, BlockPos pos, Entity entity, Float fallDistance)
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public Unit onPlaced(World world, BlockPos pos, BlockState state, @Nullable() LivingEntity placer, ItemStack itemStack)
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protected Unit onProjectileHit(World world, BlockState state, BlockHitResult hit, ProjectileEntity projectile)
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protected Unit onStacksDropped(BlockState state, ServerWorld world, BlockPos pos, ItemStack tool, Boolean dropExperience)
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protected Unit onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, Boolean moved)
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public Unit onSteppedOn(World world, BlockPos pos, BlockState state, Entity entity)
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protected Boolean onSyncedBlockEvent(BlockState state, World world, BlockPos pos, Integer type, Integer data)
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protected ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit)
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protected ItemActionResult onUseWithItem(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
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public Unit precipitationTick(BlockState state, World world, BlockPos pos, Biome.Precipitation precipitation)
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protected Unit prepare(BlockState state, WorldAccess world, BlockPos pos, Integer flags, Integer maxUpdateDepth)
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public Unit randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
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protected Unit randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
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protected BlockState rotate(BlockState state, BlockRotation rotation)
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protected Unit scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
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protected final Unit setDefaultState(BlockState state)
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protected Unit spawnBreakParticles(World world, PlayerEntity player, BlockPos pos, BlockState state)
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public String toString()