Server Parameters
Server-side parameters of a CampfireFlameEntity.
Parameters
origin
Starting position of the entity
relative Target
The position towards the fire goes relative to origin
flame Cone Width
The width of the fire cone, points right relative to the shooter's POV
flame Cone Height
The height of the fire cone, points up relative to the shooter's POV
step Resolution
How many ticks to divide the distance between origin and relativeTarget
ray Resolution
The resolution to divide the fire cone both horizontally and vertically
particle
The flame particle the campfire staff shoots
flammable Block Fire Chance
The chance a flammable block is set on fire
non Flammable Block Fire Chance
The chance a non-flammable block is set on fire
fire Seconds
The number of seconds an entity is set on fire by the flame
fire Damage
The damage amount dealt to an entity by the flame
Constructors
Link copied to clipboard
public CampfireFlameEntity.ServerParameters CampfireFlameEntity.ServerParameters(Vec3d origin, Vec3d relativeTarget, Vec3d flameConeWidth, Vec3d flameConeHeight, Integer stepResolution, SimpleParticleType particle, Integer rayResolution, Double flammableBlockFireChance, Double nonFlammableBlockFireChance, Float fireSeconds, Float fireDamage)