Campfire Flame Entity
Technical entity representing a part of a flame of a campfire staff.
Constructors
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public CampfireFlameEntity CampfireFlameEntity(World world, CampfireFlameEntity.ServerParameters parameters, LivingEntity shooter)
Creates a new CampfireFlameEntity.
Types
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Parameters of a CampfireFlameEntity.
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Server-side parameters of a CampfireFlameEntity.
Inherited properties
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Gets the approximate position of the item in the staff, when held my an entity.
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Gets the approximate position of the staff's tip, when held by an entity.
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Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.
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Checks if the user has sufficient space in front to use the staff.
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Functions
Inherited functions
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public Boolean canExplosionDestroyBlock(Explosion explosion, BlockView world, BlockPos pos, BlockState state, Float explosionPower)
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protected final Unit gatherCapabilities(@Nullable() @Nullable() Supplier<ICapabilityProvider> parent)
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@NotNull()
@NotNull()
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public Float getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, Float max)
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protected Vec3d getPassengerAttachmentPos(Entity passenger, EntityDimensions dimensions, Float scaleFactor)
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public Boolean handleFallDamage(Float fallDistance, Float damageMultiplier, DamageSource damageSource)
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protected Unit playCombinationStepSounds(BlockState arg, BlockState arg2, BlockPos primaryPos, BlockPos secondaryPos)
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@Nullable()
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public Unit updateKilledAdvancementCriterion(Entity entityKilled, Integer score, DamageSource damageSource)
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