getDefuseBlockState

public final static BlockState getDefuseBlockState(Identifier entityType)(source)

Gets the block state, whose particles should be shown and sound should be played, when an entity gets defused by a staff.

Return

The block state if specified in FILE_NAME in the root of the resource pack, or null, if not specified

Parameters

entityType

The registry ID of the entity type that got defused


public final static BlockState getDefuseBlockState(EntityType<?> entityType)(source)

Gets the block state, whose particles should be shown and sound should be played, when an entity gets defused by a staff.

Return

The block state if specified in FILE_NAME in the root of the resource pack, or null, if not specified

Parameters

entityType

The entity type that got defused