Defuse
Loads particles and sounds from a resource pack for entities that can be defused by a staff.
Properties
Functions
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protected Unit apply(Map<Identifier, BlockState> prepared, ResourceManager manager, Profiler profiler)
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Gets the block state, whose particles should be shown and sound should be played, when an entity gets defused by a staff.
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Inherited functions
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public final CompletableFuture<Void> reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)