Data Component Types
Component types added by AVM Staffs mod.
Properties
Bell data component type. Stores when to apply the glowing effect.
Block pickup data component type. Stores info about to block to be picked up from the world.
Furnace data component type. If present, the furnace is rendered lit.
Staff item component type. Stores the item inserted into the staff.
TNT data component type. Stores the impact TNT to be detonated remotely.
Inherited properties
Creates a RegistryKey from the registry and namespace specified in the constructor and a given path. The path is derived from the property name (converted to camel_case).
Functions
Bell data component type. Stores when to apply the glowing effect.
Block pickup data component type. Stores info about to block to be picked up from the world.
Furnace data component type. If present, the furnace is rendered lit.
Staff item component type. Stores the item inserted into the staff.
TNT data component type. Stores the impact TNT to be detonated remotely.
Inherited functions
Gets the registry entry of the given registry key from the given registry manager or null, if it's not found.
Creates a RegistryKey from the registry and namespace specified in the constructor and a given path. The path is derived from the property name (converted to camel_case).
Creates an Identifier from the namespace specified in the constructor and a given path.
Adds a content to be registered in a Minecraft registry using Architectury API.
Adds a content to be registered in a Minecraft registry using Architectury API. The path is derived from the property name (converted to camel_case).
Adds a content to be registered in a Minecraft registry using Architectury API.
Creates a RegistryKey from the registry and namespace specified in the constructor and a given path.