IStaff Item Baked Model
A BakedModel of an item, which can be placed into the staff.
Inheritors
Functions
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Gets a model for the given staff item stack.
Inherited functions
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abstract fun getQuads(@Nullable state: BlockState?, @Nullable face: Direction?, random: Random): MutableList<BakedQuad>
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fun BakedModel.transform(blockState: BlockState?, transformation: Transformation, textureGetter: Function<SpriteIdentifier, Sprite>): BakedModel
Creates a new transformed model.
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