Staff Item Baked Model
@Environment(value = EnvType.CLIENT )
Default implementation of IStaffItemBakedModel, which returns itself as a model for each block state.
Parameters
block State Model
The model of a block state. BakedModel implementation is delegated to it
Inherited functions
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Gets a model for the given staff item stack.
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open override fun getQuads(@Nullable state: BlockState?, @Nullable face: Direction?, random: Random): MutableList<BakedQuad>
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fun BakedModel.transform(blockState: BlockState?, transformation: Transformation, textureGetter: Function<SpriteIdentifier, Sprite>): BakedModel
Creates a new transformed model.
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