Cake Entity
A flying cake entity, which splashes on collision damaging target(s).
Properties
Inherited properties
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Gets the approximate position of the item in the staff, when held my an entity.
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Gets the approximate position of the staff's tip, when held by an entity.
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Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.
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Checks if the user has sufficient space in front to use the staff.
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Functions
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open override fun handleFallDamage(fallDistance: Float, damageMultiplier: Float, damageSource: DamageSource): Boolean
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Inherited functions
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open fun canExplosionDestroyBlock(explosion: Explosion, world: BlockView, pos: BlockPos, state: BlockState, explosionPower: Float): Boolean
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open fun getEffectiveExplosionResistance(explosion: Explosion, world: BlockView, pos: BlockPos, blockState: BlockState, fluidState: FluidState, max: Float): Float
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protected open fun getPassengerAttachmentPos(passenger: Entity, dimensions: EntityDimensions, scaleFactor: Float): Vec3d
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open fun teleport(world: ServerWorld, destX: Double, destY: Double, destZ: Double, flags: MutableSet<PositionFlag>, yaw: Float, pitch: Float): Boolean
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open fun updateKilledAdvancementCriterion(entityKilled: Entity, score: Int, damageSource: DamageSource)
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protected open fun updatePassengerPosition(passenger: Entity, positionUpdater: Entity.PositionUpdater)
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